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.: Genesis Intelligence

Decades ago the Helion invaded our planet. First started during the first invasion, "Project Genesis" suggested etherealization as the only way of survival from the Helion fist. The experiment however, was deemed immoral and too aura expensive, and was soon forbidden by the world council. Genesis however, after taking control, was determined to revive the experiment in order to survive future Helion attacks.

Transmission Secured...


.: Shiner Infantry

This is how it all started. Infinite, almighty cybernetic-organic battlegears to fill up every gap on the battlefield, to answer Helion red-charges and assimilation. The Shiners are the product of a secret research project, led by elite scientists in search of new means for homeland security. Etheralization is a misleading terminology, commonly used to describe the state of achieving only partial consciousness bestowed to the individual -- controlled and calibrated by three installed aura impulse cores. Contrary to Nemesis augmented infantry, these shiner 'individuals' can better be conceptualized as mechanical units organically maintained, in which the remaining organic parts, grown somewhere along the production line in the Genesia, are only responsible for certain irreplacable nervous and homeostatical functions. Although lacking individual conscious will, self-awareness and unable to act according to subjective judgement, collectively the shiners form a complex self-organized and self-regulating matrix, a network in automated, autonomous coordination, though regulated by the three master cores, ruled by nothing but simple parameters, and work without any needs of centralized brain, thus forming an infinitely organized and displinary polycephalous squad. Aura, a pure form of energy universally fundamental to everything of Genesis technology, powers the motion gears, the hyperblaster and also the organic portion which is although not responsible for, essential to emergency reflexes and reactions.


.: Jackal Scout Craft

In response to the insufficiency of units able to quickly take control of unclaimed regions, the Genesis have put this new, single-manned aeronautic machine into production. Although having literally no armour to protect itself from cannon shells and lasers, the Jackal's functionalities allow practical advantages that rank it amongst the top. It makes a quick, good force for both offence and defence anytime; its unrivalled manoeuvrability and scanning sight range makes it a superb scout, as well as a perfect units for swift attack and retreat. There have also been reports that a Jackal, driven by an elite pilot, killed over 10 Nemesis conscripts in one single shot.


.: Enforcer Medium Hovercraft

The Genesis Enforcer has long been used as a guardian force in city in times of defense and surveillance. Originated from a secret enforcement department, the Enforcer is responsible for most backup and patrol missions. This vehicle combines good speed and capacity, and is ideal for quick deployment as well as support for infantry squads. When the Genesis is at war this unit stays in common use in various engagements, however even though it has an upgraded spark particle charger to replace the machine gun, its firepower is still somewhat insufficient for it to take on real combat units alone.


.: Orchid Combat Tank

This veteran of the Genesis army in the past was reinvented and put into production again early in the new war as the Genesis needed a quick solution to follow up a costly lesson. However speedy and manoeuvrable the new types of hovercrafts were, the commanders of the Genesis realized the deadly vulnerability of hovercrafts' weak body armor and inferior weapon strength. Thus old vehicles were given a new chance to prove themselves again and the Orchid, with its traditional powered track chassis was out on the battlefield. Soon enough this tank already appeared as one of the most used and relied units in the frontline. It provided the Genesis with enough armour and firepower to withstand sudden and fierce strikes launched by the valiant Nemesis commanders and eventually led attacks pushing over into hostile occupied territories.


.: Reaper Mining Vehicle

The Reaper, a newborn Vinifera gatherer prototype, is a remarkable breakthrough for the Genesis. This streamlined vehicle, on a hovering chassis, is capable of travelling across the battlefield in speed, extracting Vinifera and carrying them back to the Refinery. Unlike ordinary harvesters, the Reaper does its harvesting job by a large vacuum suction pump. The Reaper's back is also packed with a shockwave detonator. As a result, the Reaper explodes vehemently when destroyed, damaging nearby Nemesis units severely.

.: D3 Solenoid

This only defense structure of the Genesis can cause a lot of damage to almost any types of approaching land units when in pairs and supported by mobile armor.





















Atrigan Tank Wars is based off the AR2 Universe at Derelict Studios